Override

Unaligned Hacker

Description:

Name: Override
Personality Gender: Male
Class/Level: Controller 4
Size: Large
Alt-Form: Attack Chopper
Initiative Modifier: + 7
Sensors:
Infrared Sensors
Senses: + 5
Languages: Cybertronian

AC: 17 (+ 3 Dex, + 1 Size, + 3 Dodge)
Touch: 17
Flat-Footed: 11
HP: 41 (4d6 HD + 15 Size Bonus + 8 Con Bonus)
Rapid Healing (1/hr)
DR 10/Energon
Immunities: —
Resistances: Acid 10, Cold 10, Electricity 10, Fire 10, Sonic 10
Fortitude: + 3 Reflex: + 4 Will: + 5
Weakness: -

Primary Form Speed (10’ sq): 3
Alt-Form Base Move (10’ sq): 24
Alt-Form Top Speed (50’ sq): 56
Alt-Form Top Speed (500’ sq): 5.6
Alt-Form Top Speed (MPH): 317.8
Alt-Form Maneuverability: Perfect (VTOL)
Alt-Form Acceleration: 20/2
Alt-Form Weapon Slots: 8 (6 Used)
Alt-Form Tech Slots: 5 (5 Used)

BAB: + 2
Space: 10 ft.
Reach: 10 ft.
Melee Attack: + 3 (+ 2 BAB, + 0 STR, + 1 Size)
Ranged Attack: + 6 (+ 2 BAB, + 3 DEX, + 1 Size)
CMB: + 1 (+ 2 BAB, + 0 STR, – 1 Size)
CMD: 14 (10 Base, + 2 BAB, + 0 STR ,+ 3 DEX, – 1 Size)
Armed Melee Attack: Dagger + 3 (1d6 + 0 19-20/x2)
Unarmed Melee Attack: Slam + 3 (1d8 + 0 20/x2)
Ranged Attack:
- Blaster Rifle (Hand Held, forward face only): + 6 (single attk) or + 1 (additional as part of full attk); dam 2d6, crit 20×3, range 150ft
- Shell Launcher (Shoulder Mounted, 360 Swivel): + 6 (single attk) or + 1 (additional as part of full attk); dam 3d6, crit -, Min range 50ft, Max range 200ft, Reflex 15 for Half
Attack Options: Mounted Weapon
Special Actions: None
Special Abilities : None
Special Qualities: Mechamorph Companion (Hardwire – Humanoid)

Priorities:
Alt-Form Design: 3
Form Feats: 4
Ability Scores: 2
Special Power: 1
Gear: 5

Ability Scores:
STR: 10 (+ 0)
DEX: 16 (+ 3)(Includes 1 level bonus)
CON: 14 (+ 2)
INT: 16 (+ 3)
WIS: 12 (+ 1)
CHA: 10 (+ 0)

Form Feats (8): Increase Acceleration (2), Increase Speed (2), Mounted Weapon, 3 Open
Class Bonus Feats (3): Concealed Weapon, Improved Initiative, Ready Gunner
Level Based Feats (2): Point Blank Shot, Precise Shot
Skills:
Acrobatics: + 5 (2 ranks, + 3 Dex)
Build/Repair (simple): + 10 (4 ranks, + 3 Int, + 3 Class bonus)
Computer Use: + 10 (4 ranks, + 3 Int, + 3 Class Bonus)
Fine Manipulation: + 3 (+ 3 Dex)
Interaction: + 0 (+ 0 Cha)
Pilot (Air): + 5 (+ 7) (2 ranks, + 3 Dex)(+ 2 during Maneuvers)
Senses: + 5 (4 ranks, + 1 Wis)
Stealth: + 11 (4 ranks, + 3 Dex, + 4 size)

Class Abilities: Advance Humanoid (2)

Possessions/Gear: Light Source (cost 2 – Usable in both forms); Long Range Visual 2 (cost 2); Repair Tools 3 (cost 6); Blaster Rifle (cost 3); Shell Launcher (cost 2); Dagger (2) (cost 1)

Repair Tools 1 (cost 2) – Given to Hardwire, Blaster Pistol (cost 1) – Given to Hardwire

Special Abilities:
None (Given to Hardwire)


Name: Hardwire
Personality Gender: Male
Class/Level: Medic 2
Size: Small
Alt-Form: Booster for Override
Initiative Modifier: + 2
Sensors:

Senses: + 5
Languages: Cybertronian

AC: 20 (+ 2 Dex, + 4 Size, + 4 Deflection)
Touch: 20
Flat-Footed: 18
HP: 24 (1d6 Companion HD + 2d8 Class HD + 5 Size Bonus + 3 Con Bonus)
Rapid Healing (1/hr)
DR 10/Energon
Immunities: —
Resistances: Acid 10, Cold 10, Electricity 10, Fire 10, Sonic 10
Fortitude: + 4 Reflex: + 5 Will: + 3
Weakness: -

Ranged Attack:
- Blaster Pistol (Hand Held): + 7 (single attk); dam 1d8?, crit 20×3, range 150ft

Ability Scores:
STR: 8 (- 1)
DEX: 14 (+ 2)
CON: 12 (+ 1)
INT: 16 (+ 3)
WIS: 10 (+ 0)
CHA: 11 (+ 0)

Class Bonus Feats (2): Skill Focus (B/R Complex), Repair Tools
Level Based Feats (1): Gear Slot (Tech)
Skills:
Build/Repair (Complex): + 13 (2 ranks, + 3 Int, + 3 Class bonus, + 3 Skill Focus, + 2 Repair Tools)
Build/Repair (Simple): + 10 (2 ranks, + 3 Int, +3 Class Bonus, + 2 Repair Tools)
Computer Use: + 8 (2 ranks, + 3 Int, + 3 Class Bonus)
Concentration: + 6 (2 ranks, +1 Con, +3 Class Bonus)
Knowledge Cybertron Biology: + 8 (2 ranks, +3 Int, +3 Class Bonus)
Knowledge Cybertron Geography: + 8 (2 ranks, +3 Int, +3 Class Bonus)
Knowledge Warfare: + 8 (2 ranks, +3 Int, +3 Class Bonus)
Senses: + 5 (2 ranks, + 0 Wis, +3 Class bonus)
Stealth: + 16 (2 ranks, + 2 Dex, + 12 size)

Class Abilities: Savvy Tech 1

Special Abilities: Mending (CL 2)

Bio:

What did your character do during the past six million years (since the start of the Great War)? When the war started Override was set on helping the Decepticon, and did join with them for a short amount of time. But as time past, he realized that the views of the Decepticons didn’t fit so quietly left.

What has your character done in the past six months (since Cybertron’s been reformated)?
Override and Hardwire have been doing what they can to try and help get the planet back up and running, working mainly with communications.

Which side of the conflict were you on during the War? (And if you weren’t on a side during the War, why not?)
Started out in the Decepticons, but eventually left

Also, think of some scenarios like the following, and how your character would react to them:

You come across a well-known Autobot hero from the War that is dying. What do you do?
Do what I can to help him out, possibly sending out an anonymous message to a known Autobot base. Then leaving quickly.

Same thing, except Decepticon. What do you do?
Same thing with the Autobot, except sending the message to a Decepticon base.

While wandering the wilds of Cybertron, you come across none other than the legendary Megatron. He seems to be focused on meditating and does not appear to have noticed you yet. What do you do?
Watch him silently for a bit, but soon leave before I’m noticed.

While wandering the wilds of Cybertron, you are ambushed by Predaking, flanked by DarkSteel and SkyLynx. They have not attacked yet. What do you do?
Try to see if I can’t barter some info that I’ve picked up for me to get away, or atleast for them to let Hardwire go.

Swindle offers you the chance of a lifetime – he can get you in a position with all of the equipment necessary to assassinate Ultra Magnus. Do you accept his offer? Why or why not?
No. I’m hoping to see the war ended and Cybertron rebuilt, not continued. Magnus might be an overbearing asshat, but it’s better than continuing the war.

Rodimus has got a plan. He wants to reactivate the Titan city-bot Metroplex. However, it involves breaking into one of Shockwave’s labs and your group are the only bots available for the job. Do you take him up on his offer? Why or why not?
If the rewards justify the risks, yes. Since it might also be possible to check out some tech from the lab.

You come to city where Grimlock king! Grimlock no like Decepticon or cowards, but Grimlock city only place for miles and miles. What you do?
Either hope to find some way to get into the city or start on my way toward the next one.

Do you imagine your character having a particular theme song? If so, what is it?

Override

War For Cybertron TobiasBluesummers