Skirmish

Drunken Dissenter

Description:

Designation: Skirmish
Personality Gender: Female
Class/Level: Soldier 2/ Scout 2
Size: Huge
Alt-Form: Space Combat Fighter DWG262 Tsvuelke
Initiative Modifier: 8
Senses: Infrared Sensors
Languages: Cybertronian
AC: 20 (
4 Dex, 1 Size, +7 Natural)
Touch: 7
Flat-Footed: 12
HP: TBA (Didn’t know how to figure this out)
Rapid Healing (1/hr) – Racial
DR 10/Energon – Racial
Damage Reduction 1/
Built to Last 1
Immunities: —
Resistances: Acid 10, Cold 10, Electricity 10, Fire 10, Sonic 10
Fortitude: +5 Reflex: +7 Will: +2
Weakness: -
Primary Form Speed (10’ sq): 7
Alt-Form Base Move (10’ sq): 8
Alt-Form Top Speed (50’ sq): 4
Alt-Form Top Speed (500’ sq): 1
Alt-Form Top Speed (MPH): 200
Alt-Form Maneuverability: Good
Alt-Form Acceleration: 50/4
Alt-Form Weapon Slots: 8 (8 Used)
Alt-Form Tech Slots: 10 (0 Used)
BAB: 3
Space: 15 ft.
Reach: 15 ft.
Melee Attack: +4 (3 BAB, 2 STR, -1 Size)
Ranged Attack: +6 (3 BAB, 4 DEX, -1 Size)
CMB: +6 (3 BAB, 2 STR, +1 Size)
CMD: 21 (10 Base, +3 BAB, +3 STR ,4 DEX, +1 Size)

Armed Melee Attack: Integrated Long Sword 4 (3d6+2 18-20/x2)
Ranged Attack: Blaster Carbine 6 (1d10 20/x3)

Special Qualities:
Priorities:
Alt-Form Design: 3
Form Feats: 1
Ability Scores: 4
Special Power: 5
Gear: 2
Ability Scores:
STR: 10 (0)
DEX: 18 (4)
CON: 12 (1)
INT: 10 (0)
WIS: 14 (2) (1 level)
CHA: 16 (2)
Form Feats (2): Concealed Weapons, Integrated Weapons
Class Bonus Feats (4): Point Blank Shot, Mounted Weapons, Multishooting, Improved Initiative
Level Based Feats (2): Increased Maneuverability, On Your Treads
Skills:
Pilot 4
4+3= 11
Knowledge (Warfare) 4+0+3 =7
Interaction 4+3+3 = 10
Senses 3+2+3= 8
Stealth 3+4+3= 10
Possessions/Gear: 2 Simple Blaster Carbine, 2 Integrated Longsword, Infrared Sensors
Special Abilities:
Warp Drive: 1/day

Bio:

What did your character do during the past six million years (since the start of the Great War)?

Skirmish wasn’t around during the the start of the Great War. She’s roughly 3 million years, had been activated about in the middle of the war.

What has your character done in the past six months (since Cybertron’s been reformated)?

Which side of the conflict were you on during the War? (And if you weren’t on a side during the War, why not?)

Decepitcon.

Also, think of some scenarios like the following, and how your character would react to them:

You come across a well-known Autobot hero from the War that is dying. What do you do?

Same thing, except Decepticon. What do you do?

While wandering the wilds of Cybertron, you come across none other than the legendary Megatron. He seems to be focused on meditating and does not appear to have noticed you yet. What do you do?

While wandering the wilds of Cybertron, you are ambushed by Predaking, flanked by DarkSteel and SkyLynx. They have not attacked yet. What do you do?

Swindle offers you the chance of a lifetime – he can get you in a position with all of the equipment necessary to assassinate Ultra Magnus. Do you accept his offer? Why or why not?

Rodimus has got a plan. He wants to reactivate the Titan city-bot Metroplex. However, it involves breaking into one of Shockwave’s labs and your group are the only bots available for the job. Do you take him up on his offer? Why or why not?

Wait, what is this glitch going to do with a Titan city-bot in the first place? Exactly what benefit would it be for us if the enemy obtains even more

You come to city where Grimlock king! Grimlock no like Decepticon or cowards, but Grimlock city only place for miles and miles. What you do?

Do you imagine your character having a particular theme song? If so, what is it?

The Riot’s Gone. by Santigold.

Not quite finished but what i have. will try to do finish this up 3/9/2015

Skirmish

War For Cybertron KitsunexMaxwell